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T2/Linux Brings a Flagship KDE Plasma Linux Desktop to RISC-V and ARM64
T2 SDE "is not just a regular Linux distribution," explains its repository on GitHub. "It is a flexible Open Source System Development Environment or Distribution Build Kit. Others might even name it Meta Distribution. T2 allows the creation of custom distributions with state of the art technology, up-to-date packages and integrated support for cross compilation."
And now after "a decade of deep focus on embedded and server systems," T2 SDE Linux "is back to the Desktop," according to its web site, calling the new "T2 Desktop" flavour "ready for everyday home and office use!"
Built on the latest KDE Plasma, systemd, and Wayland, the new T2 Desktop flavour delivers a modern, clean, and performant experience while retaining the project's trademark portability and reproducible cross-compilation across architectures.
T2 Desktop targets x86_64, arm64, and riscv64, delivering "a fully polished, streamlined out-of-the-box experience," according to project lead René Rebe (also long-time Slashdot reader ReneR):
I>[T2 Desktop] delivered a full KDE Plasma desktop on RISC-V, reproducibly cross-compiled from source using T2 SDE Linux. The desktop spans more than 600 packages — from toolchain to Qt and KDE and targets a next-generation RVA23 RISC-V flagship desktop, including full multimedia support and AMD RDNA GPU acceleration under Wayland.
As a parallel milestone, the same fully reproducible desktop stack is now also landing on Qualcomm X1 ARM64 platforms, highlighting T2 SDE's architecture-independent approach and positioning both RISC-V and ARM64 as serious, first-class Linux desktop contenders.
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Categories: Linux
Never-Before-Seen Linux Malware Is 'Far More Advanced Than Typical'
An anonymous reader quotes a report from Ars Technica: Researchers have discovered a never-before-seen framework that infects Linux machines with a wide assortment of modules that are notable for the range of advanced capabilities they provide to attackers. The framework, referred to as VoidLink by its source code, features more than 30 modules that can be used to customize capabilities to meet attackers' needs for each infected machine. These modules can provide additional stealth and specific tools for reconnaissance, privilege escalation, and lateral movement inside a compromised network. The components can be easily added or removed as objectives change over the course of a campaign.
VoidLink can target machines within popular cloud services by detecting if an infected machine is hosted inside AWS, GCP, Azure, Alibaba, and Tencent, and there are indications that developers plan to add detections for Huawei, DigitalOcean, and Vultr in future releases. To detect which cloud service hosts the machine, VoidLink examines metadata using the respective vendor's API. Similar frameworks targeting Windows servers have flourished for years. They are less common on Linux machines. The feature set is unusually broad and is "far more advanced than typical Linux malware," said researchers from Checkpoint, the security firm that discovered VoidLink. Its creation may indicate that the attacker's focus is increasingly expanding to include Linux systems, cloud infrastructure, and application deployment environments, as organizations increasingly move workloads to these environments. "VoidLink is a comprehensive ecosystem designed to maintain long-term, stealthy access to compromised Linux systems, particularly those running on public cloud platforms and in containerized environments," the researchers said in a separate post. "Its design reflects a level of planning and investment typically associated with professional threat actors rather than opportunistic attackers, raising the stakes for defenders who may never realize their infrastructure has been quietly taken over."
The researchers note that VoidLink poses no immediate threat or required action since it's not actively targeting systems. However, defenders should remain vigilant.
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Categories: Linux
Wine 11.0 Released
BrianFagioli writes: Wine 11.0 has officially landed, wrapping up a year of development with more than 6,000 code changes and a broad set of upgrades that touch gaming, desktop behavior, and long-standing architectural work. The biggest milestone is the completion of the new WoW64 model, which is now considered fully supported and allows 32-bit and even 16-bit applications to run in a cleaner way inside 64-bit prefixes. Wine also gains support for the NTSYNC kernel module now bundled in Linux 6.14, which cuts overhead from thread synchronization and should deliver observable performance benefits in games and multi-threaded applications. A single unified wine binary now replaces the old wine64 launcher, and several system behaviors align more closely with modern Windows, including syscall numbering and NT reparse points.
Graphics and desktop integration received more polish, including deeper Vulkan support (up to API 1.4.335), hardware-accelerated H.264 decoding through Direct3D, and further improvements to Wine's Wayland driver, which now supports clipboard operations, IMEs, and shaped windows. X11 users gain better window activation and fullscreen handling, and legacy DirectX features continue to expand under Wine's Vulkan renderer. Device support also moves forward, with better joystick handling, improved Bluetooth visibility and pairing, and working TWAIN scanning on 64-bit apps. Broad multimedia updates, DirectMusic refinements, .NET/XNA improvements, and developer-facing tools round out a release that appears focused on smoothing sharp edges rather than introducing flashy experiments. As always, source is live now and distro packages are rolling out.
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Categories: Linux
Even Linus Torvalds Is Vibe Coding Now
Linus Torvalds has started experimenting with vibe coding, using Google's Antigravity AI to generate parts of a small hobby project called AudioNoise. "In doing so, he has become the highest-profile programmer yet to adopt this rapidly spreading, and often mocked, AI-driven programming," writes ZDNet's Steven Vaughan-Nichols. Fro the report: [I]t's a trivial program called AudioNoise -- a recent side project focused on digital audio effects and signal processing. He started it after building physical guitar pedals, GuitarPedal, to learn about audio circuits. He now gives them as gifts to kernel developers and, recently, to Bill Gates.
While Torvalds hand-coded the C components, he turned to Antigravity for a Python-based audio sample visualizer. He openly acknowledges that he leans on online snippets when working in languages he knows less well. Who doesn't? [...] In the project's README file, Torvalds wrote that "the Python visualizer tool has been basically written by vibe-coding," describing how he "cut out the middle-man -- me -- and just used Google Antigravity to do the audio sample visualiser." The remark underlines that the AI-generated code met his expectations well enough that he did not feel the need to manually re-implement it. Further reading: Linus Torvalds Says Vibe Coding is Fine For Getting Started, 'Horrible Idea' For Maintenance
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Categories: Linux
Linux Hit a New All-Time High for Steam Market Share in December
A year ago the Steam Survey showed a 2.29% marketshare for Linux. Last May it reached 2.69%, its highest level since 2018. November saw another all-time high of 3.2%.
But December brought a surprise, reports Phoronix:
Back on the 1st Valve published the Steam Survey results for December 2025 and they put the Linux gaming marketshare at 3.19%, a 0.01% dip from November. But now the December results have been revised... [and] put the Linux marketshare at 3.58%, a 0.38% increase over November. Valve didn't publish any explanation for the revision but occasionally they do put out monthly revised data. This is easily an all-time high... both in percentage terms and surely in absolute terms too.
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Categories: Linux
